

There are two folders inside the fix: " Bin32" (with "d3d9.dll" inside, that goes where "bio4.exe" is), and " BIO4" (which contains the "shaderoverride" folder and "DX9Settings.ini" file). Download this file and extract its contents in the root folder of the game ("Resident Evil 4" folder). I haven't played the entire game in 3D, and I will do so when the mod is complete. WARNING: there are some HUD elements that use a different shader that I couldn't catch. It also affects some elements in the inventory menu, as well as some transitions. With blue color, it makes it easier to see for colorblind people like myself. F5: weapon laser color toggle (blue and red). WARNING: there are some HUD elements that use a different shader that I couldn't catch. F3: zero convergence (for testing purposes). HUD depth no longer depends on convergence. Haloing / double image in water (at least in the starting area).

Haloing when kicking enemies, codec conversations, etc. Haloing in some "saliva" like elements. I think it's unlikely that there will be more issues, but I'll resume playing/fixing when the mod is complete. I fixed the few issues I found at the start of the game. 3D Vision fix for Resident Evil 4 Ultimate HD Edition (the most recent Steam version).
